Brawl - Donkey Kong - Subaction - SpecialAirHi
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Stats
IASA: |
None |
Fully Intangible: |
4-6 |
Partially Intangible: |
12-43 |
Hitboxes active: |
4-6, 12-67 |
Hitbox set 0 hits: |
4, 12, 20, 28, 36, 44, 52, 60 |
Subaction Index: |
0x1f1 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:4-6
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
10 |
40 |
80 |
361 |
Normal |
Punch |
1 |
6 |
6 |
|
0 |
1 |
10 |
40 |
80 |
361 |
Normal |
Punch |
1 |
6 |
6 |
|
Frames:12-43
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
5 |
20 |
70 |
361 |
Normal |
Punch |
1 |
4 |
4 |
|
0 |
1 |
5 |
20 |
70 |
361 |
Normal |
Punch |
1 |
4 |
4 |
|
0 |
2 |
4 |
20 |
70 |
361 |
Normal |
Punch |
1 |
3 |
4 |
|
0 |
3 |
4 |
20 |
70 |
361 |
Normal |
Punch |
1 |
3 |
4 |
|
Frames:44-67
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
0 |
100 |
361 |
Normal |
Punch |
1 |
2 |
3 |
|
0 |
1 |
2 |
0 |
100 |
361 |
Normal |
Punch |
1 |
2 |
3 |
|
0 |
2 |
2 |
0 |
100 |
361 |
Normal |
Punch |
1 |
2 |
3 |
|
0 |
3 |
2 |
0 |
100 |
361 |
Normal |
Punch |
1 |
2 |
3 |
|
Scripts
Main
- SyncWait(3.0)
- ChangeHurtBoxStateAll { state: IntangibleFlashing }
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(10.0), trajectory: 361, wdsk: 0, kbg: 80, shield_damage: 1, bkb: 40, size: 7.7, x_offset: 0.0, y_offset: 12.0, z_offset: -7.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(10.0), trajectory: 361, wdsk: 0, kbg: 80, shield_damage: 1, bkb: 40, size: 7.7, x_offset: 0.0, y_offset: 12.0, z_offset: 4.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(6.0)
- BoolVariableSetTrue { variable: RandomAccessBool(SpecialsMovement) }
- DeleteAllHitBoxes
- ChangeHurtBoxStateAll { state: Normal }
- AsyncWait(11.0)
- ChangeHurtBoxStateSpecific { bone: 44, state: IntangibleFlashing }
- ChangeHurtBoxStateSpecific { bone: 20, state: IntangibleFlashing }
- loop 4 times:
- CreateHitBox(HitBoxArguments { bone_index: 20, hitbox_id: 0, set_id: 0, damage: Constant(5.0), trajectory: 361, wdsk: 0, kbg: 70, shield_damage: 1, bkb: 20, size: 5.0, x_offset: 6.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 44, hitbox_id: 1, set_id: 0, damage: Constant(5.0), trajectory: 361, wdsk: 0, kbg: 70, shield_damage: 1, bkb: 20, size: 5.0, x_offset: -6.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 20, hitbox_id: 2, set_id: 0, damage: Constant(4.0), trajectory: 361, wdsk: 0, kbg: 70, shield_damage: 1, bkb: 20, size: 3.7, x_offset: -4.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 44, hitbox_id: 3, set_id: 0, damage: Constant(4.0), trajectory: 361, wdsk: 0, kbg: 70, shield_damage: 1, bkb: 20, size: 3.7, x_offset: 4.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(8.0)
- DeleteAllHitBoxes
- UnchangeHurtBoxStateSpecific
- loop 3 times:
- CreateHitBox(HitBoxArguments { bone_index: 20, hitbox_id: 0, set_id: 0, damage: Constant(2.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 1, bkb: 0, size: 5.0, x_offset: 6.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 44, hitbox_id: 1, set_id: 0, damage: Constant(2.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 1, bkb: 0, size: 5.0, x_offset: -6.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 20, hitbox_id: 2, set_id: 0, damage: Constant(2.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 1, bkb: 0, size: 3.7, x_offset: -4.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 44, hitbox_id: 3, set_id: 0, damage: Constant(2.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 1, bkb: 0, size: 3.7, x_offset: 4.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(8.0)
- DeleteAllHitBoxes
- BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
- DeleteAllHitBoxes
GFX
- Goto(SpecialHi GFX 0xcac0)
SFX
- AsyncWait(3.0)
- SoundEffect1(2796)
- SyncWait(8.0)
- SoundEffect1(2711)
- SoundEffect1(2779)
- SyncWait(7.0)
- SoundEffect1(2718)
- SyncWait(7.0)
- SoundEffect1(2718)
- SyncWait(7.0)
- SoundEffect1(2719)
- SyncWait(7.0)
- SoundEffect1(2719)
- SyncWait(7.0)
- SoundEffect1(2720)
- SyncWait(7.0)
- SoundEffect1(2720)
- SyncWait(7.0)
- SoundEffect1(2721)
- SyncWait(7.0)
- SoundEffect1(2721)
Other
- RumbleLoop { unk1: 3, unk2: 60 }
- AsyncWait(80.0)
- SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 5 }